Build a Surface
1 - Select the Rendering Mode Surface
2 - Open a sound file like the Windows system soundfile, tada.wav
3 - Sample to size. Accept the 1024 sample frames default.
4 - Click on the View Data button to view the data
5 - Click on the Scale Amplitude button and accept the default scaling function and column
6 - Click on Size X and Y, select 32 by 32 to set the mesh size for the surface base
7 - Click on Sound to Surface button and notice that the data is converted to a 3 column matrix
8 - Click on the Make 3dm button. If successful, you will see a 'Surface is valid . . . ' message
9 - Click on the Send to Rhino button. The sampled tada.wav surface should appear as below in Rhino

Build a Point Cloud
1 - Select the Rendering Mode Points
2 - Open a sound file like the Windows system soundfile, tada.wav
3 - Sample to size. Enter 256 sample frames
4 - Click on the View Data button to view the data
5 - Click on the Scale Amplitude button and accept the default scaling function and column
6 - Click on Size X and Y, select 16 by 16 to set the mesh size for the point cloud base
7 - Click on Sound to Surface button and notice that the data is converted to a 3 column matrix
8 - Click on the Make 3dm button. If successful, you will see a 'Point cloud is valid . . . ' message
9 - Click on the Send to Rhino button. The sampled tada.wav point cloud should appear as below in Rhino

Build a Space Curve
1 - Select the Rendering Mode Curve
2 - Open a sound file like the Windows system soundfile, notify.wav
3 - Sample to size. Enter 16 sample frames
4 - Click on the View Data button to view the data
5 - Click on the Scale Amplitude button and enter ' x = x / 10000 ' as the function
6 - Click on Size X and Y, select 4 by 4 to set the mesh size for the curve base
7 - Click on Sound to Surface button and notice that the data is converted to a 3 column matrix
8 - Click on the Make 3dm button. If successful, you will see a 'Curve is valid . . . ' message
9 - Click on the Send to Rhino button. The sampled notify.wav space curve should appear as below in Rhino

Build a Polyline Array
1 - Select the Rendering Mode PolyLines
2 - Open a sound file like the Windows system soundfile, ding.wav
3 - Click on the Make 3dm button. With the PolyLines mode selected, the Polyline Generator settings dialog will appear.
4 - Enter '0' in the Star At window
5 - Enter '10' in the Number of Cycles window
6 - Enter '100' in the Data Points Per Cycle window
7 - Enter '3' in the Samples Per Data Point window
8 - Check the Little Endian check box
9 - Enter '0' in the From window and '100' in the To window
10 - Enter '0' in XMin and YMin and '50' in XMax and YMax windows
11 - Enter '20' in the Vertical Scale Factor window
12 - Click on 'OK' to continue
13 - If successful, you will see a 'Polyline array is valid . . . ' message
14 - Click on the Send to Rhino button. The sampled ding.wav set of polylines should appear as below in Rhino

There are a number of ways you can use this set of curves to produce a continuous surface. One way is to select Surface / Loft from the Rhino main menu. You should see the message 'Select curves to loft. Press Enter when done'. Start selecting the curves from back to front as shown below by left-clicking on each curve, making sure the selections follow a linear sequence (selecting curves out of order will result in lofting a more complex curve).

When you have finished selecting all the curves, press Enter. Accept the defaults of the Loft Options dialog. A surface will be lofted upon the curves that you selected. This should appear something like that below.

Selecting the Shade option and Zoom Extents All will produce a moveable, rotatable surface such as that shown below.

For Wavelet Packet Transform Examples see Wavelets